idzhurov Posted November 25, 2017 Share Posted November 25, 2017 Hi guys, I am relatively new to game development, but I have to say I love it. I want to start the development of a game of my own and I decided to try creating my own engine, mainly for the purpose of being part of the whole process. I think this will be the most appropriate way to completely understand everything that is going on behind the curtains. I picked Pixi.js as renderer and typescript as programming language. I will use webpack for bundling external modules and frameworks, and gulp for task runner. I've done a lot of reading on the subject recently, but I could not find a tutorial, that is updated with the latest versions of the above, so I started my own. With great help of different articles I found here, and all over google, I came up with the below: https://github.com/idzhurov/pixijs-game-boilerplate I am thinking of expanding this one up to a standalone game engine using pixi(I know, absurdly ambitious :D. but I will definitely try). At this point I am planning the creation of scene/scale handling, collision detection, asset loaders. Any opinion/advice/guideline will be greatly appreciated. PS: Big thanks go to @Ezelia for the above, as it is still relevant, and to @overthink for https://github.com/overthink/pixitest. Helped me a lot for my choice. Quote Link to comment Share on other sites More sharing options...
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