saltemishel Posted November 27, 2017 Share Posted November 27, 2017 Hi All, I would like to use lookAt to make the mesh rotate towards a target, but currently it face the angle immediately. How do I make it turn towards the target angle gradually? Also, I notice a strange behavior, when I change the value of rotationQuaternion of the mesh directly by perhaps doing mesh.rotationQuaternion.x+=0.02; the mesh get stretched instead of rotated. Thanks Quote Link to comment Share on other sites More sharing options...
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