Jump to content

Top Down Tower Defense Game, O_O


Faces
 Share

Recommended Posts

controls.thumb.png.1c95cd0da445a3a70345f5e103b04069.png

A friend of mine and I have been working on this game for a few months now. It's a top down, tower defense game that has been prototyped out, and manages player progression.

Story: You stole an artifact from a highly evolved society and fled to space. You crash land on this planet that has only progressed to middle age level tech. Waves of ships from the home planet are in pursuit. Survive as long as you can.

Every wave gets progressively harder and introduces new enemies. Every 5 waves a boss will spawn. After defeating the boss, the Shop Merchant opens the house door and allows you to enter. While in the shop you can purchase mercenaries, additional towers, player upgrades,  weapon upgrades, and access to the Dungeon(in development)!

A lot of this is actively in development (when we get free time) and open anyone who wants to be a part of it. Would be interested in making it opensource if anyone else wants to help out.

Mercenaries:

  • Melee Merc: Charges towards the nearest enemy and damages them with his mighty sword (in development and op atm). High Health
  • Healing Merc: Heals the player and nearby mercs when damaged.
  • Ranger Merc: Good all around support merc. Carries a Rifle and mid range health.

 

Weapons: Will be progressively unlocked as player level increases. Currently all are available all the time (dev mode)

  • Pistol: single fire, mid damage, short range
  • Rocket: single fire, high damage, AOE damage, mid range
  • Assault Rifle: High fire rate, mid damage, long range.
  • Laser: High damage, penetration, slow fire rate.
  • Upgraded Laser: High Damage, Penetration, high fire rate.

Enemies:

  • Melee Enemy: Does significant damage when close to player. Low health
  • Shotgun Enemy: high damage, close range, mid health
  • Rifle Enemy: mid damage, high fire rate, mid health
  • Boss: Progressively harder with player level and wave. Weapons change as player gets higher level

Turrets: Just added. Have preset locations. 4 Modes for turrets that currently evolve with the player level. Want to make them paid unlocks.

  • Pistol
  • AOE: Shoots a pistol shot in all 360 degrees
  • Laser: Pew Pew
  • Beam: Peeeeeeeeeeeeeeew

Roadmap:

  • Dungeon bosses with progression 
  • More assets
  • Additional levels
  • Tower Placement
  • Night mode with flashlight effect (already developed just buggy)
  • Multiplayer (have our server built with Socket.io in place)
  • ?

Tech Stack:

Javascript
Node.js
Phaser
A*
Tiled
Texture Packer

 

Trying to track down the person who made the sprite asset for credit.

 

Let us know what you think. Code Below:

https://github.com/FacesDev/Top-Down-Shooter

To play:

Link to comment
Share on other sites

 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...