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Help with Shader Bug


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So what I am trying to do now, is debug what the gl error that is poping up is coming from.. Its something about a value not being bound correctly but im not sure how to track this down.


What I am trying to do is I have the first scene with the shader, and the ability to select a tile on the atlas.  Once this tile is selected I am trying to display it in the secondary scene or the preview output canvas which has a second shader that I am going to be doing the animation preview on.

I just need to figure out where the error is coming from, I know the second shader sampling method is wrong at this moment but ill fix it once I figure out this gl error first.

https://github.com/Pryme8/TileMaster/blob/gh-pages/editor/index2.html#L130  line 130 on is what handles the second shader and the bindings.

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