Jump to content

Blender exporter does not export diffuse bsdf but bakes texture


T2|TR
 Share

Recommended Posts

Hello everybody,
I try to export a simple meeple from blender to babylon. It does not export the materials which consist of a simple diffuse bsdf shade. The exporter always bakes the texture which is not my intendet aim.
Does anyone have an idea about it? The corresponding files are attached below.
Thanks a lot in advance!

meeple.zip

Link to comment
Share on other sites

For cycles, all but the simplest need to be baked.  Your edge case, can be switched to using an internal render material.  It was not worth coding for this one exception. 

You can still use cycles for more complex stuff, while some simple meshes use internal.  True you cannot mix materials from the different renderers and expect materials from the non-current renderer to work, but we are exporting here not rendering. 

You cannot mix between renderers in a single mesh (multi-materials) though, you must go the cycles / baking route.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...