Jump to content

Rotation & Scaling of animated mesh


syed samoon
 Share

Recommended Posts

On 1/9/2018 at 12:28 AM, JohnK said:

Would you add more explanation as I am not clear on what you are trying to achieve?

Have you created an animated mesh somewhere that you want to import into Babylon.js?

the animated mesh was created by 3ds max and i want to rotate and scale it using BJS script

 

but it was done

rotation

// rotation
var axis = new BABYLON.Vector3(0, 1, 0);
var angle = Math.PI;
var quaternion = new BABYLON.Quaternion.RotationAxis(axis, angle);
player.rotationQuaternion = quaternion;
 
//scaling
player.scaling = new BABYLON.Vector3(0.1, 0.1, 0.1);
 
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...