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[WIP] Silone.Online MMO TBS


Silone Online
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  • Title: Silone.Online
  • Genre: Online TBS with elements of tactical simulator and RPG.
  • Platforms: Web
  • Tech: ASP.NET, Angular, Pixi.js, SignalR, Howler.
  • Developer: Combat Dices Team

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Hello, everyone.

I am an indie game developer from Tomsk, Russia. In my spare time I develop my small project - Silone.Online. Periodically I accept help from friends and third-party developers, artists, musicians. Work is conducted from 2016. Now the game is implemented:
- A global map with many provinces.
- A unique system of character development, based on the work performed, and not on the levels.
- Dialogues, usually ending with a quest.
- Craft equipment and lots of resources.
- Free trade between players.

Direct game link here: http://siloneonline.com

Development Log in VK https://vk.com/silone.online.
Page on Patreon https://www.patreon.com/silone_online.

Gameplay video

 

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  • 1 month later...

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dev12 - ELITIST CRAFT MASTERS

New Features:

+ A new system for creating items through concepts, machines, prototypes, masters, competences.

+ Added a new class - Technician. Knows how to fight, has its own set of perks, can craft equipment.

+ Added a new location, in which the recipes drop - Tantalum Library.

+ Now displays the current and maximum number of characters in the group.

+ Added the ability to hire characters for money (for the most part).

+ Added the issuance of a reward in the form of money when performing a cyclical quest for the killing of wolves.

+ I added icons for all characteristics and special rules of the character.

+ There are levels for equipment. The level of manufactured equipment depends on the competences of the master.

+ Added a panel with detailed information about the selected item.

+ Added a new intermediate perk for the development of elite shooters.

Changes:

o Fixed the assignment of equipment to the characters.

o Fixed a calculation of the progress of quests.

o Demonic mobs are corrected skills in combat (using queue, grenades).

o Fixed a decrease in resources when crafting.

o Added a mob icon. Bullet Bandit.

o The gunner of the bandits again enters into close combat.

o Fixed the healer's feats.

o Fixed the development of elite shooters.

o Pomegranate from the Heavy Mobs has been removed.

See details on Wiki http://ru.siloneonline.wikia.com/wiki/Dev12

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