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What the best 3d framework?


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What game do you want to make?  Are you supporting WebGL devices to their fullest potential?  Or just targeting non-WebGL?  Are you comfortable with "pseudo-3D" (or "2.5D") approaches?  Have you considered server-side rendering?

I think advice will be different based on answers to these questions.  Else, I recall threejs had a Canvas renderer (long since deprecated)?

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  • 3 months later...
22 hours ago, EpicKingdom_ said:

Bump because I wanted to make this topic.

Why do you want to avoid WebGL? Knowing a bit more of your specific requirements and motivations would be helpful in answering this question for you.

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  • 4 months later...

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