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Drawing/lineTo issues with PIXI.Graphics


Billy Williamton
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I've recently been messing around with drawing onto graphics objects via mouse events. I was expecting lineTo to draw pixel by pixel but it doesnt seem to do that. I think its drawing half pixels. It''s especially noticable when drawing angles. I tried setting roundPixels to true, but it doesnt seem to affect this. I can set it to draw rectangles onto the x and y locations of the mouse event but the event cant keep up with quick movements of the cursor. Any help is appreciated.

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Telepath mode on.

Its either about

1. strokes. Yeah. Half-pixels, like in canvas2d. (0.5, 0.5) is the center of a pixel, if line width is 1 then it will take full pixel. (0,0) is the corner, and +-0.5 are in different pixels ;) Welcome to canvas world. Any platform, any engine, same s@#$.

2. your input is too close and one of algorithms inside https://github.com/pixijs/pixi.js/tree/dev/src/core/graphics thinks that two neighbour points are the same.

3. shader precision. Dont try coordinates like "1000000.5" , you'll lose precision and in iOS its pretty bad.

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