Jump to content
This forum will be closing down. Please move to the respective dedicated project forums.

Is it possible to create steep path without NINJA PHYSICS?


khleug35
 Share

Recommended Posts

Is it possible to create steep path without NINJA PHYSICS?

make the player stand on oblique  platform or steep path and the player will slip down,  Thank you very much

https://jsfiddle.net/0z76tofy/



var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update});

var player;
var platforms;
var cursors;
var jumpButton;

function preload() {

    game.stage.backgroundColor = '#85b5e1';

    game.load.baseURL = 'http://examples.phaser.io/assets/';
    game.load.crossOrigin = 'anonymous';

    game.load.image('player', 'sprites/phaser-dude.png');
    game.load.image('platform', 'sprites/platform.png');
    game.load.image('platform2', 'sprites/platform.png');
}

function create() {

    player = game.add.sprite(100, 100, 'player');

    game.physics.arcade.enable(player);

    player.body.collideWorldBounds = true;
    player.body.gravity.y = 500;

    platforms = game.add.physicsGroup();
    platforms.create(-100, 200, 'platform');


    platforms.setAll('body.immovable', true);

    cursors = game.input.keyboard.createCursorKeys();
    jumpButton = game.input.keyboard.addKey(Phaser.Keyboard.SPACEBAR);

}

function update () {

    game.physics.arcade.collide(player, platforms);
    platforms.angle = 20;
    player.body.velocity.x = 0;

    if (cursors.left.isDown)
    {
        player.body.velocity.x = -250;
    }
    else if (cursors.right.isDown)
    {
        player.body.velocity.x = 250;
    }

    if (jumpButton.isDown && (player.body.onFloor() || player.body.touching.down))
    {
        player.body.velocity.y = -400;
    }
}

 

Link to comment
Share on other sites

 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...