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WebVR Oculus controller issue in Chrome-SteamVR


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Chrome supports WebVR for Oculus via SteamVR. I tried that with Oculus Touch controller. Now since Oculus support in Chrome is via SteamVR (OpenVR), the Oculus controller are being detected as Vive controllers in Babylon WebVR implementation. Its not just that controller 3D models are wrongly detected/displayed. Oculus controller input/keys which we have setup for our app and are working fine in Firefox, aren't working when using same oculus controllers in Chrome-SteamVR.  


Although I know we should wait for official chrome support for Oculus. Just pointing it out here if it matters. 

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