dsman Posted February 3, 2018 Share Posted February 3, 2018 If I use VR normally on any Oculus app, the meshes however far it is, aren't flickering, even with any reflecting material or any advanced shaders. But when using Babylon WebVR, meshes that are far, flicker so heavily. What is causing that flickering? Is it Aliasing? I think Aliasing should affect all edges not just meshes which are far. Also, this only appears inside VR HMD, not in the split screen view in the browser on the PC display (hence, couldn't get the screenshot as well). I believe this has something to do with GPU param settings (Anisotropic filtering? Aliasing level?). Quote Link to comment Share on other sites More sharing options...
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