yokewang Posted February 5, 2018 Share Posted February 5, 2018 Hi, I want to create a ground mesh from a plane. let plane = new Plane(-0.4, -0.2, -0.6, 0.1); //normal and offset let planeMesh = Mesh.CreateGround("planeMesh", 100, 100, 2, scene); //to make the planeMesh to fit the plane, transformation should be added to the mesh planeMesh.rotation = ... planeMesh.positon = ... someone can help me out? Thanks. Quote Link to comment Share on other sites More sharing options...
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