Ashish Posted February 5, 2018 Share Posted February 5, 2018 I have created a sample map using tiled software. Then tried to load the same u on webpage using phaser.js. But I am not getting the proper result. Is there any mistake in my code or something wrong with library. <!DOCTYPE html> <html> <head> <title>Basic Platformer game</title> <meta charset="UTF-8"> <meta name="viewport" content="width=device-width"> <script src="js/phaser.min.js"></script> <script src="js/phaser.js"></script> </head> <body> <div id="phaser-game"></div> <script type="text/javascript"> (function() { var game = new Phaser.Game( 800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render }); function preload() { game.load.tilemap('map', 'background.json', null, Phaser.Tilemap.TILED_JSON); game.load.image('tile2', 'floor2.png'); game.load.image('player','bot2.png'); } var map; var layer; var marker; var player; var currentTile; var cursors; var curser; function create() { game.stage.backgroundColor = '#787878'; game.physics.startSystem(Phaser.Physics.P2JS); map = game.add.tilemap('map'); map.addTilesetImage('floor2','tile2'); currentTile = map.getTile(0, 0); layer = map.createLayer('Tile Layer 1'); player = game.add.sprite(20, 20, 'player'); game.physics.p2.enable(player); player.body.fixedRotation = true; layer.resizeWorld(); marker = game.add.graphics(); marker.lineStyle(2, 0x000000, 1); marker.drawRect(0, 0, 20, 20); cursors = game.input.keyboard.createCursorKeys(); game.camera.follow(player, Phaser.Camera.FOLLOW_LOCKON, 0.1, 0.1); game.physics.arcade.enable(player); </script> </body> </html> Link to comment Share on other sites More sharing options...
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