Jump to content

assetsManager loading for PBR glTF workflow


Recommended Posts

Hey I'd would like know when the texture is loaded on PBR glTF workflow, I did this code :

assetsManager = new BABYLON.AssetsManager(scene); 
var textureTask = assetsManager.addTextureTask("albedoTexture texture", "assets/test/lambert1_baseColor.jpg", true, false);

albedoTextureTask.onSuccess = function(task) {
             meshes.material.albedoTexture = task.texture;

The material assignation does nothing here


Edited by efxlab
Along doc addTextureTask work like Texture
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Create New...