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Particle custom update function - issues


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Hi gang.


That WAS a "sparkly particles" playground... via custom update function.

Activate line 132... to activate custom update function.  Fails.


Maybe a better proof-case:


Line 5 -> myUpdate() function...   return BABYLON.ParticleSystem._update(newParticles);  (the default action, right?)

Now activate the function...  activate line 80.  Poom!  :)  DOA.  Ideas? (thx)

Could be Wingnut mistake, though.  Usually is. 

But I am seeing BJS-wide "sparticles" (sparkly particles) failure in all playgrounds, at this time.  (oh no).  They all require custom update funcs.

Maybe work is in-progress, by somebody.  :)  Cool.  Dev is good.

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