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Any frameworks like Phaser for c++/c#


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It depends what functionalities you want from those frameworks. Here's a few recommends:

  1. cocos2d-x (2D rendering, audio, physics, script, desktop+mobile)
  2. oxygine (2D rendering, audio, physics, desktop+mobile)
  3. ouzel (2D/3D rendering, audio, physics, desktop+mobile)
  4. SFML (2D rendering, audio, desktop only)
  5. libcinder (2D/3D rendering, audio, tons of creative coding features, desktop+mobile)
  6. openFrameworks (2D/3D rendering, audio, tons of creative coding features, desktop+mobile)

IMHO cocos2d-x is full of traps and really hard to use. Oxygine and ouzel are the opposite, that are both incredible easy to use and feels like Phaser/PIXI the most, which means you get both productivity and great performance at the same time, they also come with quite a few tools to help you deploy games (creating project, asset workflow, packaging for target platforms). And the most important part, they are frameworks instead of game engines which you like the most.

Hope that helps :)

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