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Can't seem to be able to import meshes using AssetsManager


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I've made a mesh in Blender and I've exported it to a .babylon file. I've also tried exporting the mesh as a .obj file but the problem persisted.
I've checked my network tab in Chrome (on Mac OS btw) and I can see that the file has been downloaded so it's not a wrong path. Also, I get errors that the system couldn't find the .manifest
file but I've found that that's not the issue.
This is the error: Unable to import meshes from ./testObject.babylon: 0

This is the code I've been using:

var loader = new BABYLON.AssetsManager(scene);
house = loader.addMeshTask("pillar", "", "./", "testObject.babylon");
house.onSuccess = function (task) {
  console.log('---> DONE', task)
  task.loadedMeshes.forEach(function (m) {
    console.log('added');
    m.position = BABYLON.Vector3.Zero();
    m.scaling = new BABYLON.Vector3(0.2, 0.2, 0.2);
    shadowGenerator.getShadowMap().renderList.push(m);
  });
}
house.onError = function() {
  console.log('ERROR', arguments);
}
loader.load();



 

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Ok, so I was hosting it on my server and checking if everything was working to put the link here, and it seems that my problem is resolved by hosting everything.
I wasn't hosting my original files since I just wanted to work on it locally.

Is there a reason why this happens? And shouldn't this be better described in the error since it doesn't really say anything and isn't very "Google-able"

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This is a security constraint from the browsers. To protect your computer you need to serve your files from a web server and not directly from the file system

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