Sebavan Posted March 19, 2018 Share Posted March 19, 2018 Hello, Thanks to Webgl 2, we have been able to introduce two new kind of shadows: PCF (improved version of poisson sampling) and PCSS (contact hardening shadows). They are only available on Webgl 2 and will fallback to poisson sampling on other devices. Here is a quick shot at how contact hardening tries to simulate real life by getting softer when the blocker is further away from the receiver: https://playground.babylonjs.com/#ZT8BKT#2 And a real use in a scene with self shadows: https://www.babylonjs-playground.com/#EYEPRI#3 As usual, the doc have been upgraded: https://doc.babylonjs.com/babylon101/shadows#percentage-closer-filtering-webgl2-only And to properly setup self shadow: https://doc.babylonjs.com/babylon101/shadows#self-shadow Hope you ll enjoy it. meteoritool, Hersir, jerome and 6 others 9 Quote Link to comment Share on other sites More sharing options...
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