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Is possible support some properties for GPUParticleSystem?


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Hi, @Deltakosh, if Nr.1 is not possible - how to stop GPUParticles process? Not destroy completely (like with dispose()). For example, if you emit something on a shoot event - you don't want these special effects be visible all the time.

I see start()/stop() methods, but what means "When calling system.stop() on a GPUParticleSystem object, you will force the system to stop generating new particles. But particles will still be rendered even if not visible" ? What means will be rendered even if invisible and new particles are not generating?

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The way GPU particles works does not allow me to change the buffer size. So when stop is called all particles will die at some point in time and will then be rendered as fully transparent.

There is no good way to know when all particles are dead as they all have random lifetime and the CPU cannot get info from the GPU

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