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Animatable reset


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Wanted to ask why .animate was added to Animatable.reset function  in 3.2?

public reset(): void {
            var runtimeAnimations = this._runtimeAnimations;

            for (var index = 0; index < runtimeAnimations.length; index++) {

            // Reset to original value
            for (index = 0; index < runtimeAnimations.length; index++) {
                var animation = runtimeAnimations[index];
                animation.animate(0, this.fromFrame, this.toFrame, false, this._speedRatio);

            this._localDelayOffset = null;
            this._pausedDelay = null;

Is reset some sort of restart now ? could not find any info on documentation

Thank you

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