Owlzy Posted April 5, 2018 Share Posted April 5, 2018 I know this is a bit premature as v5 is in pre-release stage. But basically I recently wrote a super simple 3d renderer in webgl which I had been attempting to hook into pixi, with limited success. A major problem I found was the fact the low level stuff was wrapped in the gl-core lib. Then I saw v5 was available for me to play around with, and I really love the way so much of this low level stuff is exposed to us now, I was straight away imagining all the crazy stuff we can do with it So I attempted to hook up my shaders and geometry to the new classes, in order to get a simple 3d cube demo working. I got something displayed fairly quickly, even the simple lighting shader I wrote seems to be working. However I hadn't yet added 3d projection and when I tried to do a projection transform on the model view matrix I just see grey background. I realise really I need to have another good dig through the source code for this, but do you guys have an idea how soon might there be a simple cube example on the examples page? Or otherwise is there something simple that it's likely I missed that would cause this? Sorry for the vagueness of my question but thanks in advance for taking a look and again, I really like where you guys are going with V5, good work chaps! and just for fun, here's a screen shot of my "cube" (I got mashup texture coords for some reason) ivan.popelyshev 1 Quote Link to comment Share on other sites More sharing options...
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