splash27 Posted April 19, 2018 Share Posted April 19, 2018 Hi, everyone! I am about to implement bullets ballistics. The first question is how to make mesh (bullet, rocket or whatever) move along the ray emitted from first person perspective? The second question is how to do the same but along the curve? It's necessary for grenade launchers or for realistic bullets behavior. In real world it flies along parabolic curve. Does anybody have detailed examples with explanations? Quote Link to comment Share on other sites More sharing options...
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