SvenFrankson Posted April 23, 2018 Share Posted April 23, 2018 Hi everyone, Help please ? I've spent quite a time stuck on a rendering issue and might need some inputs... I'm facing some issue when trying to render scenes in some cases. The issue looks like this : (the mesh is supposed to be smooth, triangles should not be seen) Any hint on what could cause this behaviour ? Here's what I've already found. - Here's the minimal scene I have with this problem : http://svenfrankson.github.io/test.babylon (how do I link it to the playground ?) - There's a ReflectionProbe and a ShadowGenerator in the scene, several Lights too. - If I set receiveShadows = false on the mesh, problem is solved. (but I'd like to keep receiveShadows = true) - Switching between PBRMaterial and StandardMaterial does not seem to change anything. I'd say at some point the geometry get broken, but I don't even understand how it would cause it to display like this (normals inverted on one axis ? or out of some range ?) If you have any idea, please enlighten me ! Thanks for your help ! Have a nice day ! Quote Link to comment Share on other sites More sharing options...
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