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Looping background image


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Hello, is there any way haw to loop background image in Phaser 3? 

I tried to something like this :

function preload() {

game.load.image("background", "background.png");


function create() {

var background = game.add.tileSprite(0, 0, 500, 500, "background");


function update() {

background.tilePosition.x += 0.5;


but this isn't working.

Thanks for any help

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