mandim Posted May 3, 2018 Share Posted May 3, 2018 Hello, I have a .babylon file exported from blender with a rotation animation but when I try to load it (I have tried both addMeshTask() and ImportMesh()) I get a "position animation" with zero values and "scaling animation" with fixed values. This cause me a problem when I call beginAnimation() because I'm not able to scale and position the model in my scene. Moreover when I edit the file and remove the "position animation" and "scaling animation" the engine somehow loads them again (even with cleaning cache). https://www.dropbox.com/s/789lx8gm3v7zrsc/container_ship_sinking.babylon?dl=0 https://www.dropbox.com/s/5odj9orv9cwcshp/container_ship_sinking.blend?dl=0 Why there are these animations added? Is it something wrong with my export in blender? Quote Link to comment Share on other sites More sharing options...
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.