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Shader/Filter displacement in Phaser 3


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  • 1 month later...



hey, sorry for the late reply. No I did not find a solution. In fact you can convert the displacement filter but since p3 is build differently to p2; it does nit work- it will render the shader only on objects that are part of the pupeline. The result is that every sprite has it‘s own replacement filter and not the game world. 


I did not get it working. 

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