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Depth illusion texture - normal map


tomer
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  • 2 weeks later...

Hello again,

Sorry for the delay, I understand that that's a 3dsMax question but I've tried several technics to create the normal map but couldn't export any of them.

I see the difference when I render the object on 3dsMax but when I export the mesh to a ".babylon" file the normalTexture is null.

This is how I create the material on 3dsmax.

2001532017_ScreenShot2018-05-21at16_15_30.png.626cc33f37859e45ce1b8454afccabba.png

 

Thanks!

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49 minutes ago, V!nc3r said:

I think you have to not use the Normal Bump node, just link the Bitmap node and you will probably be fine.

Thanks for the quick reply, but I'm not sure what you mean by "Normal Bump node", please elaborate?

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