neuromage Posted May 13, 2018 Share Posted May 13, 2018 when I tried using .babylon it seemed to want external .jpg files that I put in the right place but then they stayed at 0 0 0 and never moved the position or rotation correctly. But a small part of my mesh seemed to move correctly but out of 6 texture files I'm not sure what was working with it and what went wrong with it. when I tried .obj files with .mtl I have no idea how to load the .mtl file correctly. .stl works but I don't think it uses material files. only material code that specifies colors. And I had no luck getting gltf files to work. Am I stuck with using .stl files and only having solid colors for the meshes? I'd like to have materials from the files and if it isn't coded yet I think it might be something to focus on soon. Anyone more familiar with what's going on with development.... I wouldn't mind knowing what the roadmap is. I'm not that familiar with nodejs otherwise I'd try to help with development in that area if I knew what to do. Quote Link to comment Share on other sites More sharing options...
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