CaptainJustin Posted May 15, 2018 Share Posted May 15, 2018 Good day I'm working on a small multiplayer game and I've bumped into a problem. I'd like to ask the community if you have any ideas about moving a mesh along a well understood line (xyz --> xyz) at a particular speed? At the moment I'm using a 'hacky solution'. setInterval mesh.position.x += Math.sin(this.sBullet.point.rotation) * this.sBullet.speed * 3 mesh.position.z += Math.cos(this.sBullet.point.rotation) * this.sBullet.speed * 3 I've noticed some lag when there are many bullets flying around. It occurred to me, that with the path and speed being static at the point of the bullet being instantiated I might be able to "set it up and let it go". May I ask if anyone has come across a super efficient way to hand this over to Babylon or a lower level instead of using a timer and increment it every couple ms in JS? Quote Link to comment Share on other sites More sharing options...
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