Jump to content

How to enable Debug showing Sprite collision boxes


Recommended Posts

Hey guys,

I have searched all over to figure this our but no luck.  How do I enable the debug to show the bounding/collision boxes on sprites in Phaser 3?  this was pretty easy to do in Phaser 2 but I dont see any docs on how to do this for 3.



Link to comment
Share on other sites

  • 8 months later...
11 minutes ago, rodrigezer said:


i was looking for that option for one hour

But i have a problem
this.physics.add.image(400, 100, 'block'); <<< It renders debug overlay, cool

this.add.image(400, 100, 'block'); <<< render nothing. :(
http://labs.phaser.io/edit.html?src=src\physics\arcade\simple body.js

It has to be attached to a physics body to see the bounds of the box, otherwise you have to write your own graphics outline of a scene.add.image, which is not connected to a physics body... unless there is a higher level debug flag in the config I dont know about :)


Link to comment
Share on other sites


  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Create New...