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Kill emitter particle on overlap


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  • 2 weeks later...

Hi @samme,


thanks for the reply and sorry for my delayed one. I do have collide set to true in the makeParticles method and neither this.emitter.removeChild() or this.emitter.removeChildAt(0) remove the overlapping particle from the game world. They just move through it. Am i using these methods in the correct way (to remove the overlapping particles)? The overlap is definitely triggering because I have other stuff in the game that is working within the same IF statment.

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