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Production Quality RealTime Shadows


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Hi guys... i got a question about the default values to use for the ShadowMap generator.

These are my current default values:

            int shadowMapSize = 1024;
            float shadowMapBias = 0.00005f;
            bool shadowKernelBlur = false;
            float shadowBlurKernel = 32.0f;
            float shadowBlurScale = 2.0f;
            float shadowBlurOffset = 0.0f;
            float shadowOrthoScale = 0.5f;
            float shadowStrengthScale = 1.0f;
            float shadowDepthScale = 30.0f;

But the shadows look really poor...

First what should shadowMapSize be... seems when i set to 1024 its poor, if i make 2048 its still poor... Also if i am using 1024 with a LARGE plane (200 m x 200 m)... i dont get shadows at all.

What is the Rhyme and reason behind the shadow map generator properties to get production quality shadows???


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