wengwengweng Posted June 14, 2018 Share Posted June 14, 2018 when a game object belongs to multiple groups that have runChildUpdate enabled, is there a way to make sure its update only runs once per frame? or is there anyway to get around with it? Link to comment Share on other sites More sharing options...
samme Posted June 14, 2018 Share Posted June 14, 2018 I don't know. I was always concerned that would be a problem with runChildUpdate. Link to comment Share on other sites More sharing options...
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