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obj loader - loading material


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Looks like the obj loader is not finished loading material when the BABYLON.SceneLoader.ImportMesh() onSuccess function is called.



I need to make changes to the mesh material after the mesh is loaded by the obj loader.

How would i know when the obj loader is done loading the material?

what is the most reliable method for doing that?

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I can't tell without a PG example. This is simple to troubleshoot if you simply load your OBJ into the playground. You may need to edit your OBJ and/or material file, or perhaps there's not time to load the texture - however this is rare.


Is your OBJ, MTL, and image file int the same directory? Are you using power of 2 texturing?

EDIT - In looking further at your code, I can see allot of declarations that perhaps won't allow the mapping of a texture. I haven't figured out why you're addressing UVs, but the OBJ importer is simple yet fickle if you make one error. Also, if the issue is not the texture and it is the material, then edit your OBJ file to remove reference to the material, and reference in the MTL file to a texture if necessary. Eliminating the reference to the MTL file in the OBJ file will provide a very nice default texture - which could be your issue depending on how the OBJ was generated and if you already applied any materials.

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Here's a PG example.


This loads a small obj file "TallWall.obj". The obj file has a small mtl file "TallWall.mtl".
No textures, just colors.

The files are located here  https://github.com/ssatguru/obj-samples

In the PG example I print "mesh.material" from two places

1) from inside the   ImportMesh() OnSuccess  method and

2) outside it after waiting 2 secs.

Inside I get undefined , outside, after 2 sec, I get the material

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I've ran into this before as well.  The comment that it's loaded syncronously (Calls synchronously the MTL file attached to this ob) was what confused me last time I checked - I found it to be async.

Check here as well:
Notice the onSuccess() just attaches the material and if I recall correctly the onSucess() you are working with is just that the OBJ file loaded, where material is async.  I don't see a way to wire into material loading except manually checking in a loop (2 seconds is not a guarantee on a slower connection) or updating the loader itself to trigger (additional) events.

One easy solution is to switch from OBJ...  I'm using OBJ files, but not MTL materials.  Other standards include material in original file.

edit: If you want to work on the loader to delay onSuccess until materials are loaded, it could be added as an option.  ie: { onSuccessWithMaterials: true }, which defaults to false.  I think you need to get importMesh(...) to not return until materials are loaded, probably not done as it could block for a while.

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