codevinsky Posted February 14, 2014 Share Posted February 14, 2014 Can it be done? And if so, how? codevinsky 1 Link to comment Share on other sites More sharing options...
rich Posted February 14, 2014 Share Posted February 14, 2014 Hmmm it would need to be treated as a basetexture and Frames created for each region, and even then I think a Sprite will default to use the whole texture size. I'll have a look into it, but right now I'd say it'll be pretty tricky to pull off. Link to comment Share on other sites More sharing options...
codevinsky Posted February 14, 2014 Author Share Posted February 14, 2014 That's kinda what I thought. Second question, can I change blink the alpha of a sprite without needing to set up a sprite sheet with two frames? Link to comment Share on other sites More sharing options...
ForgeableSum Posted May 6, 2015 Share Posted May 6, 2015 Has anyone figured out how to do this? Link to comment Share on other sites More sharing options...
sanojian Posted May 6, 2015 Share Posted May 6, 2015 Which part, the first question or the followup question? I have an example of creating a sprite sheet from a BitmapData object in my game blog: Build a Dynamic Texture Atlas in Phaser drhayes, Arcanorum and ForgeableSum 3 Link to comment Share on other sites More sharing options...
ForgeableSum Posted May 6, 2015 Share Posted May 6, 2015 Which part, the first question or the followup question? I have an example of creating a sprite sheet from a BitmapData object in my game blog: Build a Dynamic Texture Atlas in PhaserThe first question ... wow, this is excellent, thank you so much! Link to comment Share on other sites More sharing options...
Recommended Posts