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find a mesh above or below any mesh


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i'm trying to create a simple game using babylon but stuck at a point where i need to detect

*  the mesh(s) that is directly below a mesh that is being dragged


example - different food articles need to be placed on different types of plates

          let's say an ice-cream scoop is being dragged(pointermove event) on any of the plates which are close to each other after someone places a scoop on a particular plate (pointerup event) how to know which mesh or meshes is below that?


a lengthy way is to loop through position of each mesh of plates(which are around 80 in number) with position of latest dragged mesh(ice cream scoop in this case) and find the right one above which ice cream is.


is there any other efficient method?


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Hi @Arte,

Does this multiPick show what is below the sphere or what is behind (on screen) the sphere.

I think the same feature / problem happens with the Drag & Drop demo - you can only drag the shapes when you click on the screen where the ground is behind it (on screen).

I don't have anything to add to this or any suggestions of what could help.. just wanted to ask the question.

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hey @Arte @adam @brianzinn  
Thanks a lot it worked like charm!!!!

could you also help with animation? 

i'm using registerBeforeRender which works perfect. however issue is i need to chain animations using input controls.
i tried BABYLON.Animation class but i'm unable to get  a linear animation with it. some trouble understanding keys i believe if i keep the values same it doesn't do anything. however it does works if i keep different value for each key. but as i said i need linear animations.


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Ok so I'm using setinterval now and it serves the purpose. Basically I'm just rotating a mesh as per user action. So registerbeforerender didn't had an exit or maybe I wasn't able to find how to just remove it from scene.(except that you could add it to a function, stop the action (rotation) using comparison if statement for an incremental variable - however I was pretty unsure and concerned about it's efficiency. Since function could be called for upto 300 times per user session)

Anything better?

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