jeke Posted June 27, 2018 Share Posted June 27, 2018 I am trying to do dynamic 2D text rendered in world space. I have seen old posts related to this: However, these seem to be based on deprecated functionality. I have used AdvancedDynamicTexture.CreateTextureForMesh() with planes, but I have achieved non-ideal results in terms of text clarity/clipping/stretching (due to varying text lengths) ((also probably due to my ignorance)). Did the WorldSpaceCanvas2D functionality disappear with Canvas2D? Coming from Unity development 'world space' and 'canvas' are comforting words. If there is any functionality in BABYLON.GUI that I am missing I would greatly appreciate a point in the right direction. Thank you. Quote Link to comment Share on other sites More sharing options...
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