Hersir Posted June 29, 2018 Share Posted June 29, 2018 Hi, is it know issue about shader error on Specular Aliasing PG from Master Physically Based Rendering ? BJS - [15:07:07]: Error: Validation Failed: Sampler error: Samplers of different types use the same texture image unit. - or - A sampler's texture unit is out of range (greater than max allowed or negative). Can give more information if needed. OS: Mac Desktop on chrome and safari. Quote Link to comment Share on other sites More sharing options...
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