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Combine/mask textures


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Slightly unusual question: I'm porting a game to PIXI (from Haxe), most of which will move quite easily except my buttons.

The buttons are created from 2 textures, one is a background image (a circle) the second is an icon. I make a copy of the circle shape, apply a colour to it, and then remove the icon (all of this is with bitmapdata operations.) I then add an effect to the final output (a glow).

I can think of a couple of ways of reworking this for PIXI, but am keen to make as few changes as possible from the original.

So is there a way of manipulating a texture as you can BitmapData (as per Flash AS3, Phaser2, Haxe)??

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