Jump to content

PBR issue on Galaxy 8+ with alpha 12


Hersir
 Share

Recommended Posts

hi,

found regression with alpha12 version (works well, on 10 and 11).

PBR metalines materials is almost black on galaxy 8+ with webgl 1.0

PG (dont know how to force webgl 1.0 in playground)

looks like light or env texture is not applied here.

could be some change in these components ?

Phone: Galaxy 8+

OS: Android 7.0

Browser: Chrome 67.0.3396.87

WebGl: 1.0

Link to comment
Share on other sites

Errors from webgl:

babylon.js:7 WebGL: INVALID_OPERATION: texImage2D: ArrayBufferView not big enough for request
i._uploadDataToTextureDirectly	@	babylon.js:7
t.UploadDDSLevels	@	babylon.js:47
u	@	babylon.js:7
(anonymous)	@	babylon.js:7
p	@	babylon.js:4
XMLHttpRequest.send (async)		

and:

[.Offscreen-For-WebGL-0xc24bff00]RENDER WARNING: texture bound to texture unit 34 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.

 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...