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Coloring backface


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This will be trickier because the mesh has only one material. So you cannot not apply a texture on some faces.

One option would be to duplicate the mesh, create a new material with the color you want and invert the backFace culling

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If you're ok using BABYLON.CustomMaterial, you can do this like so:


It's probably a bit faster doing the dot product in the vertex shader though:


You would probably want to pass in the desired color as a uniform instead of hard coding it.

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