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display bones in skeleton


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I am trying to create a visual representation of the bones contained in a skeleton, by using a bunch of simple Box Meshes.


I am able to show the position of the bones using the _worldTransform.m[12], [13], and [14] as shown below.

var absPos = new BABYLON.Vector3(bone._worldTransform.m[12], bone._worldTransform.m[13], bone._worldTransform.m[14]);boxMesh.position = absPos;

But now I would like to scale and rotate the boxes so that they visually represent the bones in a skeleton.


How can I get the scale and rotation of each bone in this case?




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