foxyfox Posted July 28, 2018 Share Posted July 28, 2018 Does Phaser particle system has much better performance than if I manually move some sprites? For example, I want to create a burst of 30-50 marbles. I can just create a marble class with x & y movement in Update. Should I use particle system instead? Is there a big performance boost from using particle system? Link to comment Share on other sites More sharing options...
samme Posted July 28, 2018 Share Posted July 28, 2018 I wouldn't say there's a big performance advantage, but it works, and it's a convenient API. Link to comment Share on other sites More sharing options...
foxyfox Posted July 28, 2018 Author Share Posted July 28, 2018 Thanks, Samme! Link to comment Share on other sites More sharing options...
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