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Should simplify() method work with custom mesh?


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I have created a custom mesh like this:

new BABYLON.Mesh("custom", this.scene)

And after added simplify() method, nothing has been changed.

I have created a playground for testing this issue. As you can see, the same settings in simplify() method change the structure of sphere, but do not change my custom mesh:

Is it a bug, or it is impossible to add simplify() method to custom mesh?

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I am working with meshes where are huge amount of faces. This is only an example but the behaviour is the same.
I think the second part of your answer is the reason.
So here is the next question - how to weld these vertexes to have one object instead of bunch of faces?

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