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cameraHelper type of thing?


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That's a great idea @babbleon! - I really cannot count know how many times I've had z-fighting issues where something is out of frustum near plane, so that near plane is really helpful (ie: move near/far plane or z-position/fov).  This is linked from the page that I used to learn all the math, but would be a cool documentation PG with GUI sliders to demonstrate the utility of the camera helper:
https://webglfundamentals.org/webgl/frustum-diagram.html main page(https://webglfundamentals.org/webgl/lessons/webgl-3d-perspective.html)

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Here is the code of the bounding box renderer: https://github.com/BabylonJS/Babylon.js/blob/master/src/Rendering/babylon.boundingBoxRenderer.ts

I was wondering if we should create a CameraFrustrumRenderer and a LightFrustrumRenderer looks like it would be consistent and pretty helpfull, we could also add them to the inspector like we do for the mesh and @Luaacro could do good use of it in the editor.

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