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Pointer cursor over mesh with action


Hersir
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Hi,

I noticed that after sprite manager component refactoring, cursor change system was removed from scene, and added inside sprite manager but only for sprites, so meshes don't have pointer cursor any more.

Is there any other way now to add pointer cursor for active meshes ?

Are there any plans to add it back using component system, or pointers will be only for sprites from now ?

Thank you.

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