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ArcRotateCamera position.y do not work


Dad72
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I wanted to change the value y of the position of the rotating camera, but that has no effect.

Only setPosition () works. only if I use this, it creates a problem for the animation of my character that prevents me from directing it to the right or to the left. By that I modify it in a loop to know the orientation of the camera and rotate the character, but I can not change the position Y.

http://www.babylonjs-playground.com/#UCFKM#102

What I was looking for was, for example, if my character climbs stairs, the position of the camera also goes up on the Y axis in ways to follow the character. because currently the camera remains at the bottom of the stairs.

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Ok, I did a PG to show how I do.
Try to climb the stairs (Z key on the QWERTY keyboard or W I think)

You can see that the camera does not come up at the same time as the character goes up. And I wanted the camera to follow, but I can not change the Y axis only on a rotating camera (and I need a rotating camera to be in orbit around the character.)

http://www.babylonjs-playground.com/#QY1WYT#21

Thank you Deltakosh

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Arf, sorry Dk, in fact it works only in a straight line. I can not orient the character right or left while walking as my first PG.

He always goes all on the Z axis

The setPosition on the X and Z axis blocks the movement of my character on the right to the left.

I would like to change only the Y axis, the X and Z axis should not be changed for the position

Try to climb the stairs and make a half turn to go down. It's not possible, it continues to rise.

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This does not work properly setTarget.

IF I'm using camera.target directly, this has solved my problem.

Maybe there is a problem with setTarget

Work good

this.cameraPlayer.target.x = this.actor.position.x;					
this.cameraPlayer.target.z = this.actor.position.z;	
this.cameraPlayer.target.y = this.actor.position.y+1.7;

Do not work

this.cameraPlayer.setTarget(new BABYLON.Vector3(this.actor.position.x, (this.actor.position.y + 1.7), this.actor.position.z));

http://www.babylonjs-playground.com/#QY1WYT#24

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