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[SOLVED] Hemispheric Light Bright Spot


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I'm wondering if anyone might know the solution to my issue, so far I cannot find anything on it.

Does anyone know how to stop this bright spot?

It doesn't matter where I move the camera, there is a big bright spot directly underneath it at all times.

You can see it in some of the examples on the babylonjs website: https://www.babylonjs-playground.com/#L76FB1#0

In the picture is a plane:

var ground = BABYLON.MeshBuilder.CreateGround('ground1', {height:128, width:128, subdivisions: 128}, this.scene)
var material = new BABYLON.StandardMaterial('grass', this.scene)
material.ambientTexture = new BABYLON.Texture('textures/grass.jpg', this.scene)
material.ambientTexture.uScale = 128
material.ambientTexture.vScale = 128
material.ambientColor = new BABYLON.Color3(1, 1, 1)
ground.material = material

The light is a hemispheric light:

var light = new BABYLON.HemisphericLight(name, new BABYLON.Vector3(0,1,0), this.scene);

Zoomed in:


Zoomed way out:


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It could be used to still simulate shiny surface (it is totally up to the artist actually so this is why the option exists). Hemi light are like ambient lights but could also be use to simulate directional lights

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