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Update group's alpha without a delay

Yehuda Katz

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Is there any way to force Phase to update texture without a delay? Shortly said, I have issue with Phaser.Group.generateTexture() method:

1) Lets say you have group, which fade out to alpha = 0.

2) Later you want set group back to alpha = 1 and

3) generate sprite this.game.add.sprite(0, 0, group.generateTexture())

RESULT: you will get empty sprite...

However, if I do lets say 100ms delay, everything works as expected...

If I fade out group to 0.1 instead of 0, I am getting texture with 0.1 transparency, which means that PIXI needs time (one tick?) to actually update alpha.

QUESTION: Is there any way to fix this problem?



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